1 OF 3 DISCIPLINES AT OIART

Audio For Visual Media School

Learn audio for visual media as one of three disciplines within OIART's audio production program, alongside music production and live sound engineering.

Apply Now
1 OF 3 DISCIPLINES AT OIART

Audio For Visual Media School

Learn audio for visual media as one of three disciplines within OIART's audio production program, alongside music production and live sound engineering.

Apply Now

1 Program

3 Disciplines

8 Studios

11 Months

68 Spots Available

Are you one of them? OIART has the highest graduate employment and completion rates of any sound engineering program in Ontario.* Come see why 40+ years and generations of working graduates have made our audio for visual media course the standard others are measured against.

ONE ALL-IN-ONE PROGRAM

Building a Career in Audio for Visual Media Starts at OIART

Audio for visual media is meticulous, layered, and often invisible. When it's done well, audiences don't notice the work, they just feel the story. That's why OIART's audio for visual media program takes an all-in-one approach, taking you from movie buff and gamer to the engineer shaping what audiences hear.



Through hands-on training in audio for visual media, students develop the technical and creative skills needed for careers in film and television sound, video game audio, foley and sound design, post-production mixing, advertising, streaming content, and more.

AUDIO FOR VISUAL MEDIA COURSE

What You’ll Learn in OIART’s Audio for Visual Media Course

At OIART, audio for visual media is more than syncing sound to picture. It's about developing the creative instincts and technical precision needed to shape how audiences experience film, television, and games. Through immersive, hands-on training, you'll work in real studios with industry-standard tools while learning the full post-production workflow from spotting session to final delivery.

AUDIO FOR VISUAL MEDIA COURSE

What You’ll Learn in OIART’s Audio for Visual Media Course

At OIART, audio for visual media is more than syncing sound to picture. It's about developing the creative instincts and technical precision needed to shape how audiences experience film, television, and games. Through immersive, hands-on training, you'll work in real studios with industry-standard tools while learning the full post-production workflow from spotting session to final delivery.

  • Dialogue Editing and ADR

    Clean, edit, and replace recorded dialogue so every line lands clearly, whether you're working with location audio or recording new performances in the studio.

  • Sound Design for Picture

    Build the sonic worlds that shape how audiences experience film, television, and games, from subtle ambiences to large-scale designed effects.

  • Foley

    Perform and record the everyday sounds of footsteps, fabric, and props that make on-screen action feel real, in a Foley space built for the work.

  • Music Editing for Picture

    Cut and adapt music to fit the rhythm and emotion of a scene, working with composer-supplied stems or library tracks to support the storytelling.

  • Mixing for Film and Television

    Balance dialogue, music, and effects into a final mix that serves the story and meets technical delivery specifications for theatrical, broadcast, and streaming release.

  • Audio for Games and Interactive Media

    Learn how interactive audio differs from linear post, including implementation basics and designing sound that responds to player actions.

  • Surround and Immersive Audio Formats

    Get hands-on with 5.1, 7.1, and Dolby Atmos workflows, the formats audiences now expect from modern theatrical and streaming releases.

  • Post-Production Workflow and Delivery

    Understand the full pipeline from spotting session to final delivery, including sync, conform, deliverables, and the technical specs that change by platform.

ONLY 68 SEATS AVAILABLE PER YEAR

The 3 Disciplines You'll Learn in OIART's All-In-One Program

You'll learn faster than you think possible. Our faculty will push you, challenge you, and help you find skills you didn't know you had, all while preparing you for a career in audio for visual media. And because OIART covers three disciplines in one program, you'll graduate with options most schools can't offer.

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A man stands at a podium in front of a screen

Audio for Visual Media

Learn about the creation, editing, and mixing of sound to support film, television, games, podcasts and other audio and visual storytelling. Apply now.

oiart students practicing setting up a live stage for a concert

Live Sound & Event Production

Learn how to plan, setup, and operate the audio, lighting, and technical systems for live events and performances. Learn more.

A man is teaching another man how to use a mixer

Music Production

Become skilled in the process of creating, recording, arranging, and refining music into a finished song or track. Learn more.

Develop the Skills That Shape What Audiences Hear

You're an aspiring sound designer, interactive audio architect, or post-production engineer who knows suspense is built through frequency and dynamics. You're producing podcasts, editing audio for video, making videos of your band's shows, or creating content for YouTube.  If this sounds like you, apply to OIART today.

Apply Now

AUDIO ENGINEERING SCHOOL

Comparing OIART's Audio for Visual Media Program vs. Others.

OIART has the best employment rates, completion rates, and graduate satisfaction rates of all sound engineering schools in Ontario, Canada.* We consistently rank better than music production schools in Toronto like RAC, Harris, Trebas, and Metalworks year after year. For our students, audio for visual media isn’t just an interest or a career aspiration, it’s a lifestyle.

OIART (London)
92.3%
80.0%
RAC (Toronto)
50.0%
36.7%
Harris (Toronto)
35.7%
55.6%
Trebas (Toronto Main)
65.4%
60.0%
Metalworks
61.6%
25.0%
Fanshawe
69.9%
35.7%

*Employment rate in field of study six months after graduation. All statements regarding program performance such as Top, Rated the Best and #1 are based on the latest KPI survey results comparing each campus's Music Production and Recording Arts Technology program. OIART: Audio Recording Technology. RAC: Sound & Music Recording. Harris Institute: Audio Production Program. Metalworks Institute: Audio Production & Engineering. Trebas: Audio Engineering and Production/DJ Arts. Fanshawe: Music Arts Industry.

68

Spots for next years program are filling up fast.

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The Top Employers of OIART Graduates

Here is a list of some of the top broadcasting, media, and gaming studios in Canada that continue to work with OIART graduates. These environments & companies represent a wide range of creative environments where audio plays a critical role.

  • CBC

    Canada’s national broadcaster; Shows include Ontario Morning, The Fifth Estate, The National, Dragon’s Den, Battle of the Blades and music and news related programming, Republic of Doyle, George Strombolopolous, The Royal Canadian Air Farce plus election, Olympic and FIFA World Cup coverage.

  • Bell Media

    Canada’s largest network, Bell owns CTV, TSN, RDS, ESPN (part-owner), MuchMusic, MTV, The Comedy Network, Discovery Channel, Business News Network, CP24, Bravo, E!, HBO Canada, The Movie Network, Fashion Television, and Canal D.

  • Rogers Television

    Hockey Night In Canada, Stanley Cup playoffs and Outdoor Classic events, local programming throughout Canada.

  • Ubisoft

    Assassin’s Creed, Tom Clancy’s Splinter Cell, Prince of Persia, SouthPark and Just Dance.

  • EA Games

    Madden NFL, FIFA Football/Soccer, NHL, NCAA Football, SSX and NBA Jam, Battlefield, Need for Speed, The Sims, Medal of Honor, Command & Conquer, Dead Space, Mass Effect, Dragon Age, Army of Two and Star Wars: Knights of the Old Republic, LucasArts.

  • Formosa Group

    Formosa Group engages with filmmakers and content creators to tell stories through sound on titles such as HALO, Dune, Joker, Ford vs Ferrari, 191, Blade Runner, Handmaids Tale, The Revenant, Dunkirk and many more!

  • Technicolor

    Television shows include American Dad, American Horror Story, Beyond The Dome, Cleveland Show, The Closer, Criminal Minds, Desperate Housewives, Dexter, Family Guy, The Following, Glee, Hawaii Five O, Major Crimes, Nip/Tuck, True Blood, Remedy, Haven, Spun Out, Degrassi: The Next Generation.

  • RMW Music

    Canadian Paralympic Committee, MOLSON, McDonald’s, The Jane Goodall Institute, Sleep Country Canada, Subaru, Coors, Kia, Expedia, Hyundai, Canadian Tire, Mountain Dew, Toyota, Harvey’s and Nike.

  • Studio 18 Sound and Picture

    Specializes in reality television for shows such as Survivor, The Amazing Race Canada, Top Chef Canada, Battle of the Blades, and Canada’s Next Top Model.

  • Supersonics Post Production

    Post production Sound experts: Supersonics Post Production employs numerous grads as re-recording mixers, recordists, editors and sound designers. Shows include Storage Wars Canada, Johnny Test, Scaredy Squirrel, Peep in the Big Wide World, Apollo 18, How to be Indie, Busy Town Mysteries, Super Why, Max and Ruby.

  • SIM International

    Canada’s premier post-production boutique: SIM works with major production companies such as Take 5 Productions, Rhombus Media, Showtime, Starz, New Line Cinema, Serendipity Point, NBC Universal, Whizbang, Marblemedia, Sienna Films, USA Networks and Paramount Pictures. They have won over 75 awards in the past 20 years of operation. Notable shows include Vikings, Book Of Negroes, The Tudors, Rookie Blue, Saving Hope, Top Chef Canada, Our Man In Tehran, Rush: Beyond the Lighted Stage (documentary) and The Borgias.

  • Dome Productions

    Owned by Bell Media and Rogers Media Inc. but is unique as one of North America’s leading production facilities providers. Dome Productions offers mobile production facilities (studio trucks), transmission services, studio facilities and full turnkey host broadcast services. They own 13 mobiles around North America and provide production for every major arena in Canada.

  • Relic Games

    Homeworld series, Dawn of War series, Warhammer 40,000 and the Company of Heroes series.

  • Digital Extremes

    Epic Pinball, Silverball and Extreme Pinball,Unreal and Unreal Tournament,Dark Sector, Bioshock 2, PC version of THQ hit, Homefront, Darkness II, Halo4 multiplayer, Star Trek, Warframe.


Audio for Visual Media Program Insights

Person in a yellow jacket seated at a desk with audio equipment, computer monitor, and studio speakers.
By Jeremy Alves May 18, 2026
Learn how OIART graduates are building careers in music production, live sound, gaming, broadcast, and audio engineering across today’s entertainment industry.
Woman wearing headphones operating a camera rig in a theater with red seats
By Jeremy Alves April 24, 2026
Explore 10 unexpected high-demand audio careers beyond the studio. See how OIART prepares you for real jobs in sound engineering in Canada.
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By Jeremy Alves March 18, 2026
Explore how different personalities thrive in audio engineering programs. From introverted mixers to extroverted producers, find your path at OIART.
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Person in a yellow jacket seated at a desk with audio equipment, computer monitor, and studio speakers.
By Jeremy Alves May 18, 2026
Learn how OIART graduates are building careers in music production, live sound, gaming, broadcast, and audio engineering across today’s entertainment industry.
Woman wearing headphones operating a camera rig in a theater with red seats
By Jeremy Alves April 24, 2026
Explore 10 unexpected high-demand audio careers beyond the studio. See how OIART prepares you for real jobs in sound engineering in Canada.
A group of  standing around a high counter, talking and interacting in a brightly lit, modern communal space.
By Jeremy Alves March 18, 2026
Explore how different personalities thrive in audio engineering programs. From introverted mixers to extroverted producers, find your path at OIART.
Woman wearing headphones operating a camera rig in a theater with red seats
By Jeremy Alves April 24, 2026
Explore 10 unexpected high-demand audio careers beyond the studio. See how OIART prepares you for real jobs in sound engineering in Canada.
By Jeremy Alves February 24, 2026
Looking for the top music production school in Canada? OIART offers elite audio engineering programs with a 40+ year history of success. Read how we do it.
Person wearing hat at computer with keyboard, headphones, in a studio with posters.
By Jeremy Alves December 15, 2025
Learn why audio engineers are at the heart of today’s creator economy, what skills matter most, and how OIART prepares students to succeed in this field.

FAQs About Audio for Visual Media

  • How to create a professional sound design for video games?

    Start with the brief: target platform, style, and memory/CPU limits. Build an asset list, gather references, and prototype quickly. Record/perform foley and VO, synthesize and layer FX, and keep sessions organized with clear naming/versions. Design with interactivity in mind—variations, parameters, and real-time control for states (health, distance, materials). Implement in‑engine via industry middleware, set attenuation, mix in context, and optimize (loop points, file size, voice limits). Playtest, iterate, and fix integration bugs. At OIART, you’ll practice end‑to‑end game audio: capture, design, implementation, and in‑engine mixing, so your reel shows both sound and systems thinking.

  • What type of job might require a degree in audio engineering?

    Many roles hire on portfolio, but some employers prefer or require formal training/credentials: broadcast audio (A1/A2), corporate AV and events, post‑production facilities, larger live‑sound companies, some government/education roles, and certain unionized or safety‑sensitive positions. Formal training can also speed hiring for entry‑level assistant/editor/tech roles where standards, documentation, and reliability matter. OIART’s 11‑month program gives you recognized, career‑focused training plus 650+ hands‑on studio hours, which employers value alongside your reel.

  • What job in post-production handles creating everyday common sounds like footsteps?

    That’s the Foley artist (often with a Foley mixer/recordist and Foley editor). Foley artists perform footsteps, cloth, and props on a dedicated stage to match pictures; the mixer captures clean, perspective‑accurate recordings; the editor syncs and polishes for the final mix. At OIART, you’ll learn Foley performance, mic’ing, recording, and editorial basics so you understand the full pipeline from stage to re‑recording mix.

  • What does a game engineer do?

     In audio, a game audio engineer (or technical sound designer) bridges creative sound with implementation. They integrate assets, script triggers and states, build interactive systems (layers, randomization, parameters), mix in‑engine, optimize performance/memory, and squash bugs. They collaborate with designers, programmers, and composers to ensure the game feels responsive and cohesive. OIART trains both sides—sound design and technical implementation—so your portfolio demonstrates you can design great audio and make it work in game.

  • How to break into the gaming industry?

    Build a focused, playable portfolio: 2–3 small games or level mods showing implemented SFX, UI, and music, with short breakdowns of your decisions. Join game jams, collaborate with indie teams, and contribute to community projects. Network consistently (Discords, meetups, conferences), apply for internships/junior roles, and show your process (before/after, implementation videos). Keep learning, ship frequently, and be reliable. At OIART, you’ll create real projects, get portfolio coaching, and tap into career support to target your first role.

  • What skills do you need to make a video game?

    Teams blend multiple disciplines:

    • Design: gameplay, systems, UX
    • Programming/technical: engine/scripting, tools, performance
    • Art: 2D/3D, animation, VFX
    • Audio: sound design, VO, music, implementation, in‑engine mixing
    • Production: scheduling, QA, documentation

    Strong collaboration, version control, and problem‑solving tie it together. OIART focuses on the audio track—design, capture, editing, and in‑engine implementation—while teaching you to collaborate smoothly with non‑audio teammates.

  • What training do you need to work in film & television?

    For audio roles, you’ll want production sound basics (location mic’ing, wireless/RF, set etiquette), post workflows (dialogue editing, ADR, Foley, sound design), re‑recording mix, and deliverables/loudness standards. Pro Tools fluency, session organization, naming, and backups are essential. A strong reel, references, and the ability to work fast to picture will open doors. OIART’s Audio for Visual Media training covers the pipeline—from capture to edit to final mix—so you graduate with practical skills and portfolio pieces aligned to industry expectations.

  • What roles are covered (dialogue editor, adr recordist, foley artist, sfx editor, sound designer, re-recording mixer, music editor, game audio implementer)?

    OIART’s Audio for Visual Media track trains you across the full post pipeline: dialogue editing and cleanup, ADR recording/editing, Foley performance and editing, SFX editing/design, creative sound design, assistant re-recording mixing and mix prep, music editing and conforming, and game audio implementation (asset creation and middleware/in‑engine setup). You’ll practice real deliverables, spec sheets, and session organization so your reel shows both creative and technical readiness.

  • What is adr and how do you record and sync it?

    ADR (Automated Dialogue Replacement) is re‑recording lines to replace or enhance production dialogue. Workflow: prep cues to picture, use beeps/visual streamers, match mic and perspective, record multiple takes, then comp, edit, and sync precisely in Pro Tools. You’ll learn to match tone/space with EQ/NR/verb, manage slating and reports, and deliver clean tracks that integrate seamlessly. OIART runs guided ADR sessions so you can run the room confidently.

  • What are stems (dx/fx/mx) and how do you deliver them?

    Stems are mixable submixes: DX (dialogue/ADR/VO), FX (Foley/SFX/backgrounds), and MX (score/songs). Delivery usually means separate stereo or surround bounces with a shared start (2‑pop/leader), proper head/tail, correct sample rate/bit depth, loudness/spec compliance, and clear naming. At OIART you’ll practice building stem buses, printing to spec, and packaging final deliveries for broadcast/film/game handoff.

  • What mics and techniques (boom, lavs, plant mics) are taught?

    You’ll learn boom technique (shotgun/supercardioid patterns, perspective, handling), lav placement and concealment (wired and wireless, RF coordination, gain staging), and plant mics for coverage in cars/sets. Training covers phase checks, redundancy (boom+lav), room tone capture, and matching production aesthetics so the post has clean, usable tracks.

  • What studios, mix rooms, and foley/adr stages are available?

    You’ll work across eight student‑dedicated studios and surround‑capable classrooms/mix rooms designed for accurate monitoring and critical listening. Spaces can be configured for ADR/Foley workflows and post sessions, with industry‑representative microphones, preamps, dynamics, and leading plugins in acoustically treated rooms. Bookable lab time is in small groups (max four) so you get real seat time. For specifics or a tour: live chat at oiart.org, call 519.686.5010 x22, or contact admissions.

  • Do students collaborate with film/animation/game programs or real clients?

    Yes, projects are designed to simulate real‑world briefs, and students often collaborate on cross‑discipline work and community/client projects when available. You’re encouraged to bring in material and build your reel across music, post, and game audio; instructors help you source and scope portfolio pieces that reflect industry standards. Ask Admissions about current collaboration pipelines and opportunities.

  • What jobs can I get after graduating from audio for visual media?

    Common roles include dialogue/ADR editor, Foley artist/editor, SFX editor, sound designer, assistant re‑recording mixer, music editor, post‑production assistant, podcast/broadcast post, and game audio implementer/integrator. OIART’s Career Management support starts day one and continues for life (resume, interview prep, job search strategy). OIART reports a 100% job placement rate for graduates; connect with us to see current outcomes and roles. Live chat with us today, call 519.686.5010 x22, or reach admissions.

Productions Our Students Have Worked On After Graduating From OIART