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Recording Technology Pro Tools™
Computer Management Audio for Pictures
Studio Maintenance Production
Career Management Music Theory
Sound Design Digital Theory Essentials
Acoustics Audio Mathematics
Live Sound  

Sound Design
By the beginning of this century, sounds had become objects that could be captured, modified or constructed with micro-surgical precision. Using the current generation of audio engineering tools, modern recording engineers, sound designers and composers create sounds in ways that even the most visionary composers of the past could scarcely dream of. Whether simulating acoustic instruments, creating audio loops or designing abstract soundscapes, professional sound and music engineers decisively shape each and every sonic detail of the recordings they produce. Listen closely to the next feature film you attend and remember that instant to instant, every single auditory moment has been deliberately shaped, sized and placed - from the sound of a spoken voice with background noise to the orchestral accompaniment and sound effects.

After a preliminary examination of the nature of timbre, human auditory perception and the most relevant psychoacoustic phenomena, this course proceeds directly to the essential techniques used to invent sound. Subtractive, Additive, FM (Frequency Modulation) synthesis techniques are explored first, with later classes looking at other methods such as Granular, Sampling and generalized Controlled Distortion techniques. Using some of the latest generation of Softsynths (Software Synthesizers) the Sound Design course systematically introduces the knowledge, skills and techniques that ultimately allow our students to confidently govern the production and presentation of sound objects in electroacoustic space.

The course is lab supported and is also informed by knowledge from the Recording Technology, Desktop Production, Acoustics and Audio for Pictures courses in particular.

Course Outline

Topic Format
Listening/Sound Objects Lectures/Labs
Auditory Perception/Psychoacoustics Lectures
Critical Listening Lecture/Labs
Timbre: Harmonic and Inharmonic Partials Lectures/Labs
Physiology of the Ear/Localization Lecture
Fletcher-Munson Curves Lecture
The Audio Bandwidth/Hearing Acuity/Deafness Lectures
Sound and Narrative Lecture
Software and Hardware Synthesis Lecture
Additive and Subtractive Synthesis Lectures/Labs
Sampling Synthesis Lectures
Other Synthesis Techniques Lectures/Labs
Reason™ Lectures/Labs
Temperament and Equalization Lecture
Musical Use of Audio Signal Processing Lectures
History of Game Audio Lecture
Interactive Audio Lectures
ISACT Production Studio Lectures/Labs
Total Class Hours
28
Total Lab Hours
21
Course Length
2 Semesters

 


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Copyright © 2005 Ontario Institute of Audio Recording Technology. All rights reserved

OIART's program offerings are being actively refined and developed on an ongoing basis, and therefore we reserve the right to make changes to our program offerings or any other details contained in this publication. This web site contains accurate information as of October 2005.