Sound Design

As technology advances, so does our ability to capture, modify and construct sound elements. With current engineering tools, sound designers can craft soundscapes that even the most visionary composers could only dream of a few years ago.

It’s easy to forget that in a piece of recorded music or the audio track of a film, every sonic detail has been deliberately shaped, sized and placed using acoustic simulation, audio loops or abstract design. In this course you’ll learn how to create sound.

After exploring human auditory perception and basic psychoacoustic research, you’ll dive into synthesis techniques, sampling, controlled distortion and more, using the most up-to-date software and hardware. By the end, you’ll have the knowledge and skills to confidently produce and present sound objects in electroacoustic space.

Course Outline

Topic Format
Listening/Sound Objects Lectures/Labs
Auditory Perception/Psychoacoustics Lectures
Critical Listening Lecture/Labs
Timbre: Harmonic and Inharmonic Partials Lectures/Labs
Physiology of the Ear/Localization Lecture
Fletcher-Munson Curves Lecture
The Audio Bandwidth/Hearing Acuity/Deafness Lectures
Sound and Narrative Lecture
Software and Hardware Synthesis Lecture
Additive and Subtractive Synthesis Lectures/Labs
Sampling Synthesis Lectures
Other Synthesis Techniques Lectures/Labs
Reason™ Lectures/Labs
Temperament and Equalization Lecture
Musical Use of Audio Signal Processing Lectures
History of Game Audio Lecture
Interactive Audio Lectures
Total Class Hours 28
Total Lab Hours 21
Course Length 2 Semesters